**Update: v20 build.  Cel shading, camera shake, map selector, water splashes, puddles are slippery.

Two crossings. The first teaches you the streams. The second is rush hour: nearly twice the feet, with diagonal waves cutting across the crosswalk.

Sprint through the gaps on a stamina bar that runs out when you need it most.

Jump out of the cracks and climb onto the curb and the refuge island.

Duck into a fracture in the road and a sole can pass right over you.

Listen. Footsteps are mixed by distance, so the loud ones are the close ones.

No combat, no gore, no timer. Just you and the commute.

Controls: WASD or arrow keys to move (street-aligned, independent of the camera). Drag to look. Shift to sprint. Space to jump or climb. Hold C to duck. Esc to pause. Double-click for mouse look. Touch controls on phones.

Free, in your browser. Under 600 KB, so it loads in a moment. Built in Three.js with procedural models and procedural sound. No install, no account, no ads, no analytics. Needs WebGL2 and hardware acceleration. Headphones recommended, starting at a comfortable volume: nearby footsteps are meant to be much louder than distant ones.

Tell me your thoughts. I like finding ways to improve the mechanics and keep adding to it.

Updated 9 hours ago
Published 5 days ago
StatusIn development
PlatformsHTML5
AuthorOttermation
GenreSurvival
Tags3D, Atmospheric, Dark, Minimalist, Noir, Short, Surreal, Third Person, Touch-Friendly
AI DisclosureAI Assisted, Code, Graphics

Comments

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I love the concept, idea itself but miss variety, speed and the movements could be smoother, but maybe it's also because of my slow internet connection. Anyway, cool stuff, got huge potential but also super challenging to design, create all of that, 3d and tricky pov. In a few years we probably have gonna stuff like that (or the opposite, you're a giant) with VR headsets and then shit gets really interesting to say at very least 

(+1)

thanks for your feedback!  it's really fun to be able to build out these wild concepts and just figure out if it could actually work as a game.