Buy an army. March it. Win the field before dark.

No base building, no resource gathering, no build orders. You spend a hundred points on troops, and then you fight with what you brought.

Archers — kill at range, deadly from cover, helpless once a horse reaches them. Knights — slow, armoured, and very hard to move once they are standing somewhere. Cavalry — fast flankers. A charge at full gallop hits for more than twice normal damage.

Every battle is one eight-minute day. Destroy the enemy army before dusk, or hold the bigger army when the light runs out.

Two castles sit on each map. Hold one with five men and it starts replacing your dead. You can only see ground your own soldiers can see — a manned watchtower opens a lot of it.

Four battles, two maps. The enemy plays by exactly the same rules you do; all that changes is how much it gets to spend.

Controls — click a class card to pick that company, click the ground to send them. Move marches without stopping to fight; Attack fights on the way. Drag to pan, scroll to zoom, arrow keys to rotate. Works on a phone in landscape.

Free, in your browser. Built in Three.js, maps modelled in Blender. No install, no account, no ads, no analytics.

Tell me your thoughts on game mechanics — that is the feedback I want most.  

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